Three hundred and ninety-five thousand reviews. Eighty-eight percent positive. Thirty-eight thousand people playing right now, on a random Friday, five years after launch.
Cyberpunk 2077 is no longer a comeback story. The comeback happened. What’s left is something rarer in gaming: a genuine legacy.
The Numbers Don’t Lie, But They Do Surprise
According to Steam data as of March 21, 2026, Cyberpunk 2077 sits at 395,073 total reviews — 349,313 positive, 45,760 negative — earning the “Very Positive” aggregate badge. Its recent review window is even stronger. In May 2024, when the game hit 95% positive on recent reviews, CD Projekt Red’s Associate Game Director Pawel Sasko posted on X: “You can’t imagine how much it means to me. I have never been close to giving up and always believed this could be somehow possible, but never thought I [would] actually see it.”
The concurrent player count of 38,678 puts Cyberpunk 2077 in uncommon territory for a single-player RPG half a decade old. For context, that’s during a 65% off sale — $20.99, down from $59.99 — which has pushed the game to #3 on Steam’s Top Sellers and #3 on Specials. But even outside sale windows, the game consistently draws five-figure concurrent numbers. Most RPGs from 2020 would kill for four.
$21 for the Best Deal on Steam
Let’s talk value. At $20.99, you’re getting an open-world RPG with an 86 Metacritic score, a full expansion in Phantom Liberty, and hundreds of hours of content that has been patched, overhauled, and polished across five years of post-launch work. One Steam reviewer with 391.7 hours logged summed it up: “10/10 story 10/10 dlc 10/10 game.” Another, with 57.4 hours, put it differently: “I remember when this game came out and all I can say it is a completely different game now. A perfect example of developers saving the perfect recipe.”
That phrase — “completely different game” — appears over and over in the review corpus. The top reviews don’t just praise Cyberpunk 2077. They reference the disaster. They acknowledge what the game was, and then they tell you what it became. These aren’t reviews anymore. They’re eulogies for the discourse that nearly killed it.
The Financial Proof
CD Projekt Red’s own numbers back the sentiment. The company’s 2025 financial report shows consolidated net profit of 595 million PLN (roughly $149 million) with a staggering 60.1% net profitability. Joint CEO Michał Nowakowski confirmed in the report that Cyberpunk 2077 has crossed 35 million copies sold, with Phantom Liberty hitting 10 million. Chief financial officer Piotr Nielubowicz went further in a commentary video, calling Cyberpunk “now our main source of revenue” and noting it has outpaced The Witcher 3’s sales in the same post-release timeframe, according to GamesRadar.
Platform breakdown for 2025 tells its own story: PC accounted for 51% of Cyberpunk sales, PlayStation 29%, the Nintendo Switch 2 port grabbed 10%, and Xbox trailed at 9%. The game’s inclusion in PlayStation Plus Extra and Premium catalogues actually boosted Phantom Liberty sales on PlayStation rather than cannibalizing them — stronger organic sales year-over-year, per Nielubowicz.
Still Getting Updates in 2026
CD Projekt Red announced on March 17 that a PS5 Pro technical update is incoming. Not new content — the studio was transparent about that — but hardware optimization for Sony’s latest console. The reaction from fans was overwhelmingly positive. One commenter on X claimed to have logged “300+ hours on Steam, 90+ hours on Nintendo Switch 2” and planned to buy the game a third time for PS5 Pro.
As one fan put it, according to Screen Rant: “CDPR went from one of the most hated studios to one of the most respected just by refusing to abandon a game. Cyberpunk’s redemption arc is genuinely one of the best in gaming history.”
What Comes Next
CD Projekt Red invested over 513 million PLN in future development last year, with the bulk going to The Witcher 4 and Cyberpunk 2 — the sequel. The company also began work on a new IP codenamed Hadar and sold off its GOG distribution platform to concentrate entirely on game development.
The sequel has enormous shoes to fill. Not the shoes Cyberpunk 2077 launched in — the ones it grew into. Five years of patches, an expansion that critics adored, and nearly 400,000 reviews that collectively tell the story of a game the industry wrote off and players eventually embraced.
At $21, Cyberpunk 2077 isn’t just the best deal on Steam right now. It’s a $60 game that earned its price twice over and is now practically giving itself away. If you haven’t played it yet, the 349,000 people who left positive reviews would like a word.
Sources
- Cyberpunk 2077 on Steam — Steam
- Cyberpunk 2077 Surprise Update Has Gamers Losing Their Minds — Screen Rant
- “Never Thought I Would Actually See It”: Cyberpunk 2077 Devs Shocked By Huge Review Milestone — DualShockers
- CD Projekt Red reveals Switch 2 was 3rd most popular platform for Cyberpunk 2077 last year — My Nintendo News
- The CD PROJEKT Group wraps up 2025 — CD Projekt
- Cyberpunk 2077 is CD Projekt Red’s “main source of revenue” — GamesRadar+